Giant's Heart — dungeon crawler with roguelike elements. Discover powerful artifacts, make critical path choices - time is your most precious currency.

A Giant marches toward the castle! You have just 5 minutes to descend into the dungeons, find and destroy its heart!

*The desktop version has a save system!*

Updated 11 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSqqqwer
GenreAction
Made withUnity, Blender, Adobe Photoshop, Audacity
Tags3D, Atmospheric, Dark Fantasy, Dungeon Crawler, Horror, PSX (PlayStation), Retro, Roguelike, Roguelite
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
LinksSteam, Steam

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Giant`s Heart.zip 76 MB

Development log

Comments

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(+1)

Good presentation! The full game will be great, I believe that. The movement and the monsters are super creepy. Great job friend! 

(+1)

nice

(+1)

Looking promessing!

I just took some time to write down some feedback:

  • The Timer should stop after killing the last enemy. This gives you time to explore the room.
  • Less interface. Stats (Damage, Attack Speed etc.) could be shown on the inventory menu under stats tab! Make it smaller - maybe the timer as a progressbar too!
  • Breaking things with E feels weird. Also add a "Gold" VFX after breaking. It always feeled like the pots are empty.
  • Gameplay: More attacks/weapons would be nice. I never used the block! I could not figure out how close I have to come to an enemy to damage it - maybe make the crosshair become red when in range!
  • I always used the "hard" way - it's still to easy. You could add way more enemies, maybe a little more space for the fights and more enemy types (some which can only be hurt on the back, or special movement)
  • Traps and obstacles would fit very well!

Is there an ending currently? because the time just run out and the game ended...